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Posts tagged with :jam:

NinaDong
@NinaDong0
Octodive update: • Fix bug allowing player to dash again while dashing • Sand ground and occasional foreground that obstruct view • Fix the game becoming slower bug caused by some never-deleted entities eating up memory • New clownfish enemy • New jellyfish enemy • Optimized enemy spawn time to be more fair and reasonable • Some enemy sprite variation for flavor • New start and instruction menu screen so the player doesn't get dropped into the game instantly (instruction says green outlined stuff are good but I actually haven't added the outlines yet) The game jam is ending soon and I have school so I won't be getting much done after this. My next scrapbook will be the final scrapbook for this project and consist primarily of sprite and bug fixing. I squashed quite a few bugs but there's plenty more. Repo: github.com/Caramel4764/Octodive Game: caramel4764.github.io/Octodive :jam:
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Abhay-U04GVEDH049
@Abhay-U04GVEDH0490
This took a lotta time like > 25 hrs (could'nt do the research in arcade so yeah)....But this looks good and I am making it for the arcade jam!! Github repo link: github.com/abc-is-here/Arcade-jam-game-2
https://scrapbook-into-the-redwoods.s3.amazonaws.com/cd3b426b-8342-43d9-9150-2e9e0421bbf1-image.pnghttps://imgutil.s3.us-east-2.amazonaws.com/da7d17e741bfffab4988669904fdbae5465408d6ea4c79d75c176805bb15f487/42a8734f-a5b2-40be-9b86-33c44dee3674.png
NinaDong
@NinaDong0
Octodive update: • Background music (I self-made it with Chrome Music Maker and although I had no idea what I was doing, I'm quite proud of the result) • Sound effects for dashing, picking consumables, loops, taking damage, and dying. • Fix the restart bug where no enemy would show up • Trash enemies have different "skin appearances" for flavor • Heart and ink bottle collectibles • Auto ink generator system that gives a boost automatically every 8 seconds (sprite will be redone to be more visible) • Invincibility after taking damage or while dashing In addition, there was a lot of code rebasing to make coding more enemies easier (not super smart because the jam ends soon but what can I say). I playtested for bugs and solved some along the way but a restart random hit bug is bothering me and I haven't found a fix yet. Repo: github.com/Caramel4764/Octodive Game: caramel4764.github.io/Octodive :jam:
https://imgutil.s3.us-east-2.amazonaws.com/f89d0e2a0ee25fdd7d7cab9f03d910c5e3d7811b6a950e5a2b3caf4bb1fe0b7d/98cfd24b-1e71-42b8-93a8-7c312ea35930.png
NinaDong
@NinaDong0
Octodive update: • Swordfish enemy • Trash enemy • Ink counter (limits dashing and later update will have ways to replenish it) • Enemies now spawn based on distance instead of time and had spawn frequency adjustments • Add gameover scene with fun fact which is connected with the game to form an endless loop (currently bugged where the enemy never spawns unless it's the first loop. I'll fix that next scrapbook) • Dashing now makes the player invincible • Update read.me on AI and art use Repo: github.com/Caramel4764/Octodive Demo: caramel4764.github.io/Octodive :jam:
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NinaDong
@NinaDong0
Octodive update: • Pufferfish enemy • Health counter • More silver rings which now spawn based on distance instead of time • Distance counter • Distance and point counter moved to the menu div on the right to not obstruct game view Repo: github.com/Caramel4764/Octodive Demo: caramel4764.github.io/Octodive :jam:
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NinaDong
@NinaDong0
Repost below because hakkuun was asleep yesterday when I originally posted: I'm working on Octodive which will be my submission for the game jam. There's some much I want to do and need to learn but hopefully I end with a decent final product. This was made with Phaser with Javascript which I think makes it a web game? There's so much bug and adjustments but here's what I have so far. Octodive update: • Animated swimming octopus • Score counter added • Going through gold rings rewards 5 points • Right arrow to speed up (WIP because no restrictions and some bugs) • Up and down arrow to switch lanes Repo: github.com/Caramel4764/Octodive Demo: caramel4764.github.io/Octodive :jam:
https://imgutil.s3.us-east-2.amazonaws.com/c8008c7dc670c8d9ff30c7a54e3ea0e93a766070e992cfca1648d184b85ddac2/3a1aa244-afc5-43e5-8b2b-1c7468c045e9.png
NinaDong
@NinaDong0
I'm working on Octodive which will be my submission for the game jam. There's some much I want to do and need to learn but hopefully I end with a decent final product. This was made with Phaser with Javascript which I think makes it a web game? There's so much bug and adjustments but here's what I have so far. Octodive update: • Animated swimming octopus • Score counter added • Going through gold rings rewards 5 points • Right arrow to speed up (WIP because no restrictions and some bugs) • Up and down arrow to switch lanes Repo: github.com/Caramel4764/Octodive Demo: caramel4764.github.io/Octodive :jam:
https://imgutil.s3.us-east-2.amazonaws.com/c8008c7dc670c8d9ff30c7a54e3ea0e93a766070e992cfca1648d184b85ddac2/1f8d8040-44ea-430e-80e2-07af95a7a125.png
cupcakes
@cupcakes0
building a personal website/OS! (following thomas's jam :blob_omg:)
https://scrapbook-into-the-redwoods.s3.amazonaws.com/77af5dd6-edd4-444e-acf4-f42caf86d9e2-image.png
karmanyaahm
@karmanyaahm0
MD Tables in Jams!!!
https://scrapbook-into-the-redwoods.s3.amazonaws.com/85e95ed7-23e8-45e2-8619-01b6f1d71c67-img_20230917_201540.jpg
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Odysseus
@Odysseus0
Done with translating the first part of the WebOS Jam!
https://scrapbook-into-the-redwoods.s3.amazonaws.com/07af9999-8d64-45a6-9f0d-9c4b423ed764-image.png