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Posts tagged with :spring-of-making:

ChrisB
@ChrisB6
Well, that was a nightmare. I have spent the last hour and a half debugging what turned out to be a single line of code, but other than that, today i have started work on the gpu conversion of my walkers thingy. Basic rundown of how it works. I store the data for each walker in a texture, I keep their position and time alive, but not much else. In my case, I store the x position in the top left of an image, (see below), encoded as a 32 bit float (using all four channels because webgl 1.0 only supports 8 bit color channels), the top right keeps the y position. In the bottom left, I keep the time alive (in frames) in the r channel, and whether to render or not (as a bool, 0 or 1) in the g channel. The bottom right is at this point unused. Each frame, I take the previous's frames texture, and render over top of it, updating using a fragment shader (which is not yet written
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) Then, I pass that texture to another vertex shader, which generates a bunch of points based of of each pixel in the texture. In theory, its super easy, but in practice... not so much. Encoding the float over the four color channels was not fun, as I kept getting a normal distribution of points even when the initial texture was completely random (and uniform, I checked). I spent a couple hours trying to work that one out only to discover I hadn't unbound one of the webgl globals, so that was fun. Calculating the uv coordinates based only on the point index was ok, but implementing a ping pong frame buffer for the texture update frag shader was a bit tricky. Tomorrow I'll try and get this working, so I've got them functional and moving. Below: Computed texture Rendered walkers (from computed texture) Colored renderered walkers (r: posx, g:posy, b:index)
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Irtaza
@Irtaza2
Made a cool blueprint for the PokéDeck using OnShape! (inspired by Inky)
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/066381d2-e4d7-480c-849f-bbd1e636db64-pokedeck_drawing_v1.png
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yhw_tw
@yhw_tw1
I may or may not have made the text too large (and also not working on my app for a few days)
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QinCai
@QinCai1
Currently working on a non-systemd enabled Fedora 42 CoreOS container image with RPi Web Shell built-in! Not gonna bake and export the image because last time it crashed my entire Pi (it's a Pi 5 with 8g of RAM, but apparently the uSD cannot endure it...). However, i will put the completed Dockerfile on the repo! THATS WHY I NEED SSD ASSESORIES!!!
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Here's a not-so-good older image (Fedora 41)
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mathias
@mathias5
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/154e4fa3-d4e8-4dae-abd6-935448052daf-_9bb6c3c5-c829-4a18-8c91-391d60e7d6bf_.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/e8c3b655-a289-4ff6-ae1a-899fc4ea789d-62a404b7-fd5e-453b-aa83-5e673805741b.jpeg
Delana
@Delana1
page 156/1450, we are on drag forces now...
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PlOszukiwacz
@PlOszukiwacz2
i managed to mount my samba share to a folder in lenux :3
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NadeenI.
@NadeenI.1
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manitej
@manitej1
did shader stuff with @Gus !! (also fixed scaling
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PlOszukiwacz
@PlOszukiwacz2
made windows xp pick up the gpu
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Irtaza
@Irtaza2
Updated the buttons size and the bottom layer layout again. Also added another button and made ground planes for both layers!
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ChrisB
@ChrisB6
Welp, now its 1 am, but I have made my above demo tidy, did what I wanted with it being user defined, and I think it looks pretty sick. This is the first project for my portfolio site (which itself is not yet built, but oh well) cookiemonsternz.github.io
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NinjaShah
@NinjaShah1
This is one of my first games -- HANGMAN!!
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Irtaza
@Irtaza2
Changed the layout of all the components on the Bottom layer, brought the pico behind the LCD, and changed the position of the TP4056, JST connector and capacitors. Also replaced the 10uf electrolytic capacitor with a ceramic one and added an ON/OFF switch!
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/a5efd207-7558-4c61-ab0e-8b3a1a3f60d3-image.png
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MinglangDu
@MinglangDu7+
Most of my day today was spent doing an essay, but I also did some of my AOPS homework.
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PlOszukiwacz
@PlOszukiwacz2
doing smth very siily with qemu/kvm on my hp laptop (i luv windows xp)
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Irtaza
@Irtaza2
Arranged all the components onto the PCB and made a border. Will start working on the tracing after I finalise the final design of the PCB!
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ChrisB
@ChrisB6
Passing up on the webgl stuff, today, ported my blot submission to use p5js, and reworked it so it actually does what I wanted it to. Might convert this to run on gpu with webgl for journeybook, who knows
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Akaalroop
@Akaalroop2
Added an error screen and an instructions screen for my website when clicking the start button, depending on if you are on mobile or desktop. Also, set up Nest so I can view my changes on my phone, before committing to GitHub! It really is amazing how useful Nest is! This is an amazing feat since I started web development yesterday! I looked through the docs and used the occasional ChatGPT, and I learnt a lot. I love coding as it allows me to express myself in my own way, to everyone on the World Wide Web
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pbhak
@pbhak1
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Neon
@Neon3
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/1401e460-02ed-4ad5-8e0c-600dbcbfcaf4-screenshot_2025-04-17_at_3.23.27___pm.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/b24e4d14-cb3d-43e3-af16-71d72c7b7e75-ae3a1092-afd6-4a35-952c-8232e0b94d49.png
mathias
@mathias5
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/6de27a9c-8e41-41de-a97e-270b776021eb-_39632f79-c6c6-4e25-8e13-3cdc51034121_.png
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ChrisB
@ChrisB6
You'll never believe this! I have made two more rotating donuts! One renders using points instead of triangles, and the other uses a stencil buffer to create an outline.
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BennyGaming635
@BennyGaming6350
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MinglangDu
@MinglangDu7+
Tried some homework. I am extremely demotivated for some reason; hopefully it'll get better 😐
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Akaalroop
@Akaalroop2
I made a website for my GitHub project today and deployed it! I’m not very familiar with web development but did my best and came up with this simple website! spacexplorer11.github.io/Space_Dodge I hope you like it! It’s very simple, I plan to add more, any suggestions, leave in the thread! This is how it looks on mobile
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/da5cbe9f-38b0-4fd2-bdbe-a23a4d0d35e5-image_from_ios.jpg
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Sahil
@Sahil0
this micght workk....
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Sahil
@Sahil0
added a pico and a few leds.... I will add the resistors later
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Olly-U082MNEHH1U
@Olly-U082MNEHH1U0
I scrapped the idea of using OpenCV. I am using the tokio library to asynchronously run libcamera and ffmpeg. I have now got libcam to pipe into ffmpeg, I just need to actually get it to work. I have generated one frame, but I'm pretty sure that its not actually camera data... at least I've got some randomness, and its actually outputting something
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/f72d012d-d768-496d-a5af-7c774ae6dcdf-image.png
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ChrisB
@ChrisB6
Just a quick update before I have dinner. Just been working on some more quaternion stuff - this time: Spherical Linear Interpolation. If you know standard interpolation, its just that, but for quaternions. Who would've guessed. I'm pretty sure the "spherical" part comes from the fact it's about angles or something, but tbh I'm not really sure. Anyway, it lets you interpolate between two different quaternions, which is pretty neat. I set my code up so there's two rotating torus (toroids? tori? toruses?? who knows...) off axis from each other, and a third which interpolates between them depending on an input. More coming after dinner, but probs not until tmmrw because I'm not writing one of these at midnight lol. - Blue slerps between red and green.
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mathias
@mathias5
I'm currently working on a obsidian.md backend for having Sync for free, Almost everything is done (connect, create vault, list files...), I just need add the syncing part (creating file, folder, deleting...) after that, I could add end-to-end encryption (currently, I only support standard encryption) and sharing account.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/06b46d46-f820-44e7-819c-1e86a0ad35c7-image.png
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MaadhavBhatt
@MaadhavBhatt2
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Anagh
@Anagh0
Learned C#
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nullptr
@nullptr0
worked on improving the background gradient transitions in VERT today. the first tab showcases before and the second tab showcases after. it now works using tweening from JS for the gradient position, and mask-image instead of linear-gradient so the color transitioning can be handled from CSS
Neon
@Neon3
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Piplup7575
@Piplup75750
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MaadhavBhatt
@MaadhavBhatt2
Implemented project card rendering from JSON file
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Delana
@Delana1
Starting this physics textbook on my ipad! (Haliday resnick krane, rereading it after 1 year lol) I need something to discipline me into making progress every day, so ima post on here my progress every day. for today, I got to chapter 4. page 78/1450 haha. Currently It's just talking about some basic vector algebra (cross product, dot product... the usual)
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MinglangDu
@MinglangDu7+
I ran a lot today, and also did some flashcards (no coding projects as I have essays and homework)
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ChrisB
@ChrisB6
I have reworked the code! Now its neatly commented and actually way more tidy.
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Neon
@Neon3
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mathias
@mathias5
Finally fixed the potato mace for #C07NQ5QAYNQ|, next bug to fix: making an enchantments that give the Drunk effect (see post from 14/04/2025)
hex4
@hex40
was bored so I made a fun little logo & banner for Modulo, based on the planned dot-matrix UI of the app
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/13dcbefb-2c9f-4485-9335-b3de0b49ce53-modulo-banner.png
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EklavyaAgrawal
@EklavyaAgrawal0
got to version 1.0 of my BWR reactor diagram | next step is to start continue my definitely real and extended progress on the condenser hall!
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AdishreeDas
@AdishreeDas0
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nullptr
@nullptr0
today on VERT i added .icns support. i also worked on experimental video -> audio and audio -> video locally in the browser, but that isn't shipped yet
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mathias
@mathias5
After my first scrapbook post yesterday, I thought it would be cool to add a page to my blog that lists these posts. So, after 2 hours of development, here it is. The posts are hidden in details tags, the last post is automatically opened, and the channel names are automatically changed to usable links. blog.mathiasd.fr/scrapbook
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/1ed70fcc-2022-40c7-a399-b8e023c281d8-_51564297-d910-45ff-988c-454b7b482d20_.png
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mathias
@mathias5
For #C07NQ5QAYNQ|, I've developed a mod inspired by Minecraft 24w14potato, entirely focused on potatoes. I've added several foods like mashed potatoes (slot 2), potatoghetti - spaghetti made from potatoes (slot 3), and fries (slot 5). I've also created a "Drunk" effect that randomly moves your hotbar selector, making gameplay more disorienting. With the vodka hat (slot 4), you get a permanent Drunk effect (buggy). The potato mace (slot 1) is a Mace-clone that deals more damage. For the next update, I'm planning an enchantment that will apply the Drunk effect to enemies when hit.
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