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Posts tagged with :10daysinpublic:

ajhalili2006
@ajhalili20061
Day 1 of #C045S4393CY| before midnight (PH Standard Time): cooking up docs for @HackClubLeeks with VS Code for Web (code serve-web running locally on my laptop instead of using Remote Tunnels) and GitLab CI configurations since Recap Time Squad (the org where the project is currently hosted) officially joined GitLab for Open-source program weeks ago (hence getting GitLab Ultimate for free on SaaS)
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dave9123
@dave91231
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Layan
@Layan1
#C045S4393CY| day 1! I worked on the CSS for our to-do list site for #C08DPRYMWF8|, it's looking pretty good now! Now got to do some more logic stuff lol
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Mish
@Mish1
I worked on my LMC emulator today for day 1 of #C045S4393CY|! I started by writing a README file because the project didn't have one before, and then I added support for the Input instruction. This means that my program has reached feature parity with the online simulator, so tomorrow I can work on improving how output is shown, and providing command-line options to reduce the amount of info that is printed.
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TheRealCraig
@TheRealCraig1
managed to fix the language dropdown node and added the framework dropdown node in codeboard boards today. also updated the error boundary, which was erroring out. (day 1 of #C045S4393CY|)
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Amber
@Amber2
Day 1 of #C045S4393CY| - Got card grants almost fully working and added a bunch of error handling! The only thing not working currently is merchant name locking (regex). Why? Not sure! It's not working through the UI either so at least it's not my code :p
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Andrew-U06V886HQLS
@Andrew-U06V886HQLS1
#C045S4393CY| day 1! worked heavily on new tile types for my #C088UF12N1Z| game... the world is also now decayed, along with the background. i also added better mouse handling for the reworked buttons on the menu screen for better looks.
faizaanahmad
@faizaanahmad1
Day 1 || 1 of #C045S4393CY| Today, I worked on a cool Python project—a Word Scramble Game! I spent some hours typing away and testing the script that randomly scrambles a word and asks the user to guess the original. It was a welcome break from my regular routine. I tried out Python's random module and experimented with how to make the game interactive and user-friendly. Can't wait to expand on this concept and where it will lead me! This is my project www.programiz.com/online-compiler/0qbCSHyUB5eKh
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uwu
@uwu1
Finished chapter 6 of the Next.js tutorial (Day 1 of #C045S4393CY|)
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pbhak
@pbhak1
#C045S4393CY| 1/15: Started work on my Hackboard! After a good amount of thinking, I settled on a TKL layout with backlit switches and a 128x64 OLED screen. I started work on the schematic, it's (mostly) done but I'll make any necessary changes to it in the future if I need to>
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SkyfallWasTaken
@SkyfallWasTaken1
Day 1: Made my site's (skyfall.dev) index page way faster, thanks to Astro server islands and pregenerating most of the page at build time!
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Charmunk
@Charmunk1
day 1 of #C045S4393CY|, added a new bee system to my game! bees fly around and generate honey, and pollinate flowers
Kieran
@Kieran1
day 1 of #C045S4393CY|! today i wasn't able to work on my hackpad because of robotics but i did cad a plate for the robot!
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Kieran
@Kieran1
Day 12 of #15-days-in-public; today I deployed and tested the scaffold backend server which was exciting but the most fun thing I did today was finally learn onshape; I’ve been avoiding cad for a really long time but now that I’ve tried it I can’t stop; parametric cad is truly amazingly fun
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Kieran
@Kieran1
Day 11 of #15-days-in-public; today I was able to get syncing mostly working with my app and dockerize the sever! I had trouble deploying to nest because of an issue with croc but I’ll fix that tomorrow! I also got my cider for #cider today!
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Kieran
@Kieran1
Day 10 of #15-days-in-public; today I was able to create the backend server for my app and setup basic syncing and account creation; it’s a manual process rn based on tokens that can be set in the settings page of my app; i also answered a bunch of questions for #arcade-help
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Kieran
@Kieran1
Day 8 of #15-days-in-public; today I didn’t make a ton of progress on app but I was able to fix an issue with there being unwanted padding on the bottom of the page; I also spent almost an hour trying to find a vector db specifically one that I had used a 6 months or so ago that was completely local and blazing fast I eventually found it and turns out that they have a react native integration! I’ll try to implement that soon but bag is taking up a bunch of my time rn getting ready for arcade github.com/askorama/orama
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Kieran
@Kieran1
Day 4 of #15-days-in-public; today i got my app up on test flight and am now waiting for it to be reviewed by apple; i'm also starting a schematic for an led matrix for my hackathon
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Kieran
@Kieran1
Day 3 of #15-days-in-public; Today I made a personal information detection bot for the great hcb scrub; I also started to try and setup Linux uploading for my app but failed because wwdc was happening and the developer portal was down; I also updated to iOS 18
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brunoblaise
@brunoblaise0
Day 2 of #15-days-in-public laid out how my ai is going to be working and the tech stack i will be using nothing fancy I just learned that I could use OpenAI token from #open-ai-token
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Kieran
@Kieran1
Day 2 of #15-days-in-public; It’s not 100% done yet but I made @TheOldMan during arcade hour as a way to help onboard people to bag; still need to roll it into prod but mostly it’s done! I also made it hot load the config from a json file so I can easily customize how it interacts with users!
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brunoblaise
@brunoblaise0
Day 1 of #15-days-in-public gathering everything together that I need to create instruction ai and oh I tested ChatGPT to see how it will turn out and it is amazing I will probably use dall.e to generate image and for instruction it gonna be chatgpt
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Aram
@Aram1
Day 1 of #15-days-in-public Today, I worked on my RPG game. I created the basic mob fighting system and map
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Kieran
@Kieran1
Day 1 of #15-days-in-public; Today i'm trying to submit my app to testflight; my name got denied for being already copywrited so thats anoying but hopefully i'll get it done!
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Kieran
@Kieran1
day 12 of #100-days-in-public; today i was mad at robot code (wheels on the robot won't auto align); also did homework and too much spanish for one day
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manitej
@manitej0
Day 11 of #10-days-in-public. I've decided that 10 days is too small of a time frame to actually complete a project of this caliber, and I've decided to continue it. But with no longer the pressure of getting fudge, I'm considering redoing the project from scratch. Created a new section:
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HenHen
@HenHen0
Day 11 of #10-days-in-public, so far I’m the only person to post? Huh that’s weird. did some Duolingo and getting ready to code
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reesericci
@reesericci0
Day 10/10 for #10-days-in-public: responded to an obl.ong outage today after the server vm crashed, and set up an infrastructure repository for a project to rebuild oblong infrastracture as a more reliable & declarative
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tejasbhartiya
@tejasbhartiya0
Day 10/10 of #10-days-in-public !! EkS is absolute pain, struggling to get stuff up and running =(
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toonnongaeoy
@toonnongaeoy0
Finally, #10-days-in-public has come to day 10, and I'm having problem on Wallpaper page, but I have come so far away now from beginning. So I think that's conclude our 10 days journey. But I will continue doing it on my channel (#toonnongaeoy-room) (if I have time cause I have a lot of things to do rn.)
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EvanGan
@EvanGan0
Day 10 of #10-days-in-public! Today I was at #wonderland! The group I am in is making a cooking themed game and also took apart a box fan for the motor because we thought it would be useful(in the beginning). We managed to hook the motor up to a relay and then to an Arduino micro. I tried to make the motor play music by altering the frequencies where it receives power. As I was trying a version of my code I managed to electrocute myself for the first time! After that we heavily taped over the exposed high voltage pins. Then using code group members wrote to try to control the oscillation speed, we ended up using Arduino's default tone library with the motor with some success. We the end result was just varying the speed the motor rotated at. In our playing around with the motor we found it got pretty hot. I plan to continue my PCB project (after wonderland) may attempt #100-days-in-public
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dav
@dav0
Day 10 of #10-days-in-public github release First of all, I want people to be able to play to game on their sprig without having to compile everything, so I created a github workflow to automate compiling the UF2. This was my first time creating a github release too! Next, I optimized the web version of the game by throttling performance because the game runs way too fast. (Darn it why can't rust be less blazingly fast!) Specifically, I had the renderer secretly draw 200 extra cubes just to slow the game down. More importantly, I added a flashy menu screen followed by a camera panning animation similar to the one in the actual subway surfers. (It doesn't actually look that great but I love it). And that's it! That was 10 days! WOOHOO!
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savina
@savina0
day 10 of #10-days-in-public i was able to get basic login and auth done :))
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brunoblaise
@brunoblaise0
Day 10 of #10-days-in-public! Today I didn’t do any progress learning as it was our first club meeting which was super fun:)
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cupcakes
@cupcakes0
Day 10 of #10-days-in-public!! Yippee, reached the end
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. Found, yet another, cool
cutejavascript emoji
library to add to my personal website! I can't wait to add all sorts of easter eggs
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V205
@V2050
Day 10 of #10-days-in-public so tired not much today trying to understand how AWS IoT MQTT topics work did some LLM work nearly crashed
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Kieran
@Kieran1
day 10 of #10-days-in-public! we've done it! today I mostly coded for my teams robot and got shooting, climbing, and arm elevation working! I also submitted a garmin developer api request and did some dev tools sluthing to find the unoffical apis for integration with my website. to bask in the glory of a whole 10 days completed you can still view stats at m.kieranklukas.com/s/10daysinpublic including detailed stats per user at m.kieranklukas.com/s/10daysinpublic/userid
yazide
@yazide0
day 10 of #10-days-in-public, broke my TV 😭
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Sean
@Sean0
Day 10 of #10-days-in-public I didn't get as much done as I would have liked to (screw life tbh) I was in Manchester all day tho Look at this old goods warehouse
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vik
@vik0
day 4 of #10-days-in-public. today was the most if not the most unproductive day I've ever had. my kicad was slow (REALLY SLOW) on windows so i decided to switch to linux, but never really got to it so all i have are a bunch of documentation tabs open. also did a teeny bit of SAT practice. will actually work on the pcb sooner!!
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JonathanDeiss
@JonathanDeiss0
day 10! Wrote a syntax highlighter plugin for inkdocs
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manitej
@manitej0
Day 10 out of #10-days-in-public. I did not finish what I set out to accomplish on day 1, to create an outlook of my local community. But, here in Wonderland, I got to see a global community in person for the first time, and I’m glad I did. Here’s a toast to my incomplete project and to Wonderland.
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vik
@vik0
day 10 of #10-days-in-public. after a short design sprint v0 of the mechancial keyboard pcb is done. it's not my best work, and will probably get iterated more and more until i'm happy with it, but i'm pretty proud of what it is so far. thank you for @Aram for the challenge, which pushed me to actually get off my butt and design it haha!
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Scott170
@Scott1700
day 10 of #10-days-in-public!!! woo hoo last day! Although it is the last day I will still try to post every day/every other day! Today I put in my order for my pcb which will be coming soon! Also placing some orders for other parts and starting on 3D modeling the legs and body v2!
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courtney
@courtney0
Day 10 of #10-days-in-public!! I'm really proud of my progress. Even better, I finished the challenge figuring out the issue that was holding me back all along...I wasn't waiting in between the edits (commits?) on Github, so they were all cancelling and not updating. That's why the updates showed on Replit but not my actual website. I'm proud to say courtneystringer.me is up and running, and I hope I'll be able to make more updates as the year goes by. I'm really proud of myself since I hadn't done anything coding-related in a while!!
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NikosTsilas-U04N415FE4T
@NikosTsilas-U04N415FE4T0
Day 10 for #10-days-in-public Today is the final day and I am so happy that I sent something every single day. I had to go somewhere so I did something very fast. I read some things about Raspberry Pi and I added some images and lessons in the Raspberry Pi lesson series.
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tejasbhartiya
@tejasbhartiya0
Day 9 of #10-days-in-public ! Working on an eks deployment!
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Micha
@Micha0
Day 10 of #10-days-in-public - For the last day, I'm celebrating this terrible score on a MULTIPLE CHOICE ham radio test 🙃
https://scrapbook-into-the-redwoods.s3.amazonaws.com/bea91352-4bf8-4726-b5aa-8c8cffbd608f-image.png
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